c0rteX [Prod]
Nombre de messages : 290 Date d'inscription : 20/06/2006
| Sujet: [MaJ] update GW 6 ou 7 mars. Mer 7 Mar - 13:32 | |
| - Citation :
- Ritualist
The following skills have changed: - Gaze from Beyond: increased casting time to 2 seconds. - Spirit Burn: increased recharge time to 8 seconds. - Lamentation: increased casting time to 1 second; reduced damage to 15..75.
When these skills were first implemented, they required the caster to be very close to a Spirit in order to use them effectively. We recently changed all such skills to work at a much greater distance, though they became too powerful. Our intention is for these skills to remain effective but not be out of scope with other damage-dealing options.
Necromancer
The following skill has changed: - Discord: increased casting time to 2 seconds.
We have been pleased to see Discord useful in a variety of PvP and RP situations, but its rate of sustained damage output is excessive. Increasing the casting time lowers the damage output to a reasonable amount while giving opponents an opportunity to use general purpose counters such as interruption and Condition/Hex removal.
Assassin
The following skills have changed: - Shadow Prison: increased Energy cost to 10. - Blades of Steel: decreased maximum damage bonus to 60.
Shadow Prison was simply too powerful for its cost, thus the increase to its Energy cost. The damage from Blades of Steel was out of scale with that of other dual-attack skills. We hope that these skill changes will encourage build diversity for Assassins and Warrior/Assassins, and we believe both of these skills will remain viable but not superior to other options.
Mesmer
The following skill has changed: - Wastrel’s Demise: increased casting time to 1 second.
With a ¼ second casting time, this skill was too fast and powerful as a source of follow-up damage. Bon benh voila, ça va un peu calmer les ritu spike. Les assassins, rien de bien méchant. Les G/A par contre, vont avoir un peu plus de mal avec une prison à 10 Enfin les nécro, benh bof quoi pas super violent le nerf. Mais tout ça ne serait qu'un 1er nerf léger, un important skill balancing serait prévu pour la semaine prochaine. | |
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Yelo Sparo [Prod] Officier
Nombre de messages : 1202 Age : 46 Date d'inscription : 29/01/2006
| Sujet: Re: [MaJ] update GW 6 ou 7 mars. Mer 7 Mar - 19:42 | |
| euh pas d'accord pour l'assassin ... 10 pts de mana au lieu de 5 c'est de la mana en moins pour un skill du combo ... surtout apres une mort ...
enfin bon, on verra ... les nerfs ... longue histoire ... | |
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Xhao [Prod]
Nombre de messages : 290 Date d'inscription : 11/02/2007
| Sujet: Re: [MaJ] update GW 6 ou 7 mars. Ven 9 Mar - 18:55 | |
| ca devrait continuer à passer à 10 d'energie si on joue le coup dulotus noir en premier, cependant il faudra attendre d'etre mana max pour lancer la combo. | |
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Gav Pretiss [Prod] Officier
Nombre de messages : 1277 Date d'inscription : 08/04/2006
| Sujet: Re: [MaJ] update GW 6 ou 7 mars. Ven 9 Mar - 19:46 | |
| Je vais le tester aujourd'hui en le jouant à l'envers voir ce que ça donne, parce que en l'état actuel, c'est chaud, suffit d'un peu de DP et c'est foutu. | |
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Xhao [Prod]
Nombre de messages : 290 Date d'inscription : 11/02/2007
| Sujet: Re: [MaJ] update GW 6 ou 7 mars. Ven 9 Mar - 20:20 | |
| en meme temp, c'est pas super intelligent de jouer coup du lotus en dernier, c'est meme illogique ... | |
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| Sujet: Re: [MaJ] update GW 6 ou 7 mars. | |
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